Index
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A
- Action - Class in parents
-
Action Class
- Action(String) - Constructor for class parents.Action
-
Constructor for Action Class
- Attack - Class in effects
-
Attack class
- Attack(String) - Constructor for class effects.Attack
-
Constructor for Action Class
- AttackDatabase - Class in db
- AttackDatabase() - Constructor for class db.AttackDatabase
- attacks - Variable in class parents.Mob
-
List of registered Mobs
B
- Battle - Class in game
-
Class that handles battles
- Battle() - Constructor for class game.Battle
- BOSS - Enum constant in enum class enums.MobType
-
It's a BOSS
C
- Card - Class in effects
-
Card Class
- Card(String, String) - Constructor for class effects.Card
-
Constructor for Card Class
- CardDatabase - Class in db
- CardDatabase() - Constructor for class db.CardDatabase
- check(Player, Entity) - Method in class effects.Card
-
Check if the user can perform this action
- check(Player, Entity) - Method in class effects.cards.Concentrate
- Concentrate - Class in effects.cards
- Concentrate() - Constructor for class effects.cards.Concentrate
D
- db - package db
- Deck - Class in game
- Deck() - Constructor for class game.Deck
- description - Variable in class effects.Card
- die() - Method in class parents.Entity
E
- effects - package effects
- effects.cards - package effects.cards
- Entity - Class in parents
-
Entity Class
- Entity() - Constructor for class parents.Entity
-
Entity constructor.
- Entity(String, int, int, int, int) - Constructor for class parents.Entity
-
Entity constructor.
- enums - package enums
- execute(Entity, Entity) - Method in class effects.cards.Concentrate
-
Execute function
- execute(Entity, Entity) - Method in class parents.Action
-
Execute the Action
F
- focus - Variable in class parents.Entity
-
Focus of the Entity
- focusCost - Variable in class parents.Action
- focusMult - Variable in class parents.Action
G
- gainFocus(int) - Method in class player.Player
-
Adds X focus to player
- game - package game
- get(String) - Method in class db.CardDatabase
H
I
- initialize() - Static method in class db.AttackDatabase
- initialize() - Static method in class db.CardDatabase
- initialize() - Static method in class db.MobDatabase
- Intention - Class in game
- Intention() - Constructor for class game.Intention
M
- main(String[]) - Static method in class Main
- Main - Class in Unnamed Package
- Main() - Constructor for class Main
- mana - Variable in class player.Player
- manaCheck(int) - Method in class player.Player
-
Returns true if player haves enough mana to perform action
- maxHealth - Variable in class parents.Entity
-
Max Health of the Entity
- maxMana - Variable in class player.Player
- Mob - Class in parents
-
Mob class
- Mob() - Constructor for class parents.Mob
- MobDatabase - Class in db
- MobDatabase() - Constructor for class db.MobDatabase
- MobType - Enum Class in enums
-
Mob Type
- money - Variable in class parents.Entity
-
Entity's Money
N
- name - Variable in class parents.Action
- name - Variable in class parents.Entity
-
Entity Name
- NORMAL - Enum constant in enum class enums.MobType
-
It's a Normal Mob
P
- parents - package parents
- player - package player
- Player - Class in player
-
Player entity
- Player() - Constructor for class player.Player
R
- registerCards() - Method in class db.CardDatabase
S
- SPECIAL - Enum constant in enum class enums.MobType
-
It's a Special Mob
- strength - Variable in class parents.Entity
-
Entity's Strength
T
- takeDamage(int) - Method in class parents.Entity
V
- valueOf(String) - Static method in enum class enums.MobType
-
Returns the enum constant of this class with the specified name.
- values() - Static method in enum class enums.MobType
-
Returns an array containing the constants of this enum class, in the order they are declared.
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